Well Played 2.0 released

ETC Press is excited to announce the release of "Well Played 2.0: Video Games, Value and Meaning" by Drew Davidson et al. Following on Well Played 1.0, this book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. Contributors analyze sequences in a game in detail in order to illustrate and interpret how the various components of a game can come together to create a fulfilling playing experience unique to this medium. Contributors are again looking at video games in order to provide a...

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Real Time Research released

ETC Press is proud to announce the publication of "Real Time Research: Improvisational Game Scholarship," by Seann Dikkers, Eric Zimmerman, Kurt Squire, and Constance Steinkuehler. Real-Time Research is based on a series of workshops conducted by the authors, as they pursued a new kind of interdisciplinary game experimentation. Real-Time Research is a new kind of on-the-spot scholarship. At a series of conferences, the authors of this book asked academics, educators, and designers to collaborate on short-term, improvisational research projects - usually completed within 48 hours. What they found out - by way of sock puppets, video interviews, and lots of...

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Cross-Media Communications Released

ETC Press is excited to announce the release of 'Cross-Media Communications: an Introduction to the Art of Creating Integrated Media Experiences' by Drew Davidson et al. This text is an introduction to the future of mass media and mass communications - cross-media communications. Cross-media is explained through the presentation and analysis of contemporary examples and project-based tutorials in cross-media development. The text introduces fundamental terms and concepts, and provides a solid overview of cross-media communications, one that builds from a general introduction to a specific examination of media and genres to a discussion of the concepts involved in designing and...

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