Karen Schrier is an Assistant Professor and Director of Games & Emerging Media at Marist College. She also directs the Play Innovation Lab, where she works with students to create and research games/media. Dr. Schrier’s scholarship relates to the intersection of games with education, ethics, empathy, civic engagement, and citizen science. Prior to Marist College, she spent over a decade producing websites, apps, and games at organizations such as Scholastic, Nickelodeon, BrainPOP, and ESI Design. She is the editor of the book series, Learning, Education & Games, published by ETC Press, and co-editor of two books on games and ethics. She has written over 30 publications, including single-authored articles published in journals such as Educational Technology Research & Development, Games & Culture, Well-Played, and the Journal of Moral Education. Her latest book, Knowledge Games: How Playing Games Can Help Solve Problems, Create Insight, and Make Change, was published in 2016 by Johns Hopkins University Press, and has been covered by Forbes, New Scientist, and Times Higher Education, Radio NZ and SiriusXM. She holds a doctorate from Columbia University/Teachers College, master’s degree from MIT, and a bachelor’s degree from Amherst College.
Author contact Info:
- Schrier, K. (2016) Knowledge Games: How Playing Games Can Help Solve Problems, Create Insight, and Make Change. Johns Hopkins University Press.
- Schrier, K. (Ed.) (2014) Learning, Education & Games (Volume 1): Curricular and Design Considerations. ETC Press.
- Schrier, K. (Ed.) (2016) Learning, Education & Games (Volume 2): Bringing Games into Educational Contexts. ETC Press.
- Schrier, K. and Gibson, D. (Eds.) (2011). Designing games for ethics: Models, techniques and frameworks, Hershey, PA: IGI Global.
- Schrier, K. and Gibson, D. (Eds.) (2010). Ethics and game design: Teaching values through play, Hershey, PA: IGI Global.