Appearances & Events

Dr. Amy M. Green

Dr. Amy M. Green specializes in the study of video games. She is especially interested in the expanding presence of video games as a compelling source of narrative, one that is necessarily participatory by nature. Further still, video games have long merited the right to be considered as important cultural artifacts and her study and analysis of their stories focuses especially on their historical, political, and social relevance. She is the author of two books: Posttraumatic Stress Disorder, Trauma, and History in Metal Gear Solid V and Storytelling in Video Games: The Art of the Digital Narrative as well as numerous articles. She is...

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Francine Gemperle

Francine Gemperle is a designer and researcher with more than 25 years of experience conducting research to inform design, applying a range of research methods to hundreds of projects. She has expertise in gaining insights about people and bringing their needs to the forefront in technology development. Francine collaborated on the foundational materials that became LUMA Institute; now, in addition to her work with companies from startups to global corporations, she teaches User Experience Research at Carnegie Mellon University. With five patents and more than 15 publications to her credit, Francine has exhibited and lectured about her work at schools...

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Jared Ettinger

Jared Ettinger is a creative writer and producer from New York. He is excited about the intersection of art and technology, particularly in video games and animation. He worked to further his production skills by keeping the rest of the team steady on the wild ride of building an engine.

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Sabrina Haskell Culyba

Sabrina Haskell Culyba is an independent designer with experience on a wide range of products including games, theme park rides, animatronics, and toys. Sabrina worked at Schell Games for over a decade, where she honed her interest and expertise in Transformational games. In her role as a Principal Designer at Schell, she provided creative direction and management for projects as well as helped the studio establish and refine design best practices, particularly for transformational experiences such as educational games. Her game credits include Disney’s Pixie Hollow Online MMO (2009), Interbots’ Let’s Make Shapes! (2010), SeaWorld’s Race for the Beach experience...

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Ruth Scherr

Ruth Scherr is a Bachelor of Science and Art in Carnegie Mellon’s graduating class of 2018. She specializes in Mathematical Sciences and Dramaturgy as part of the BXA interdisciplinary degree program. She concluded her studies with an interactive text-adventure game focusing on emotional labor titled Laborious, which was presented at the 2018 Meeting of the Minds. In her time at CMU, Ruth has worked as the dramaturg for the School of Drama’s 2017 production of Ragtime, and for a 2018 production of a new play titled I’m Sure I’ll Figure It Out. She has also served as the copy editor...

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