The ETC Press was founded in 2005 under the direction of Dr. Drew Davidson, the Director of Carnegie Mellon University’s Entertainment Technology Center (ETC), as an academic, digital-first (but not digital only), open access publishing imprint.
What does all that mean?
The ETC Press publishes academic and trade books and singles, textbooks, academic journals, and conference proceedings that focus on issues revolving around entertainment technologies as they are applied across a variety of fields. Our authors come from a range of fields. Some are traditional academics. Some are practitioners. And some work in between. What ties them all together is their ability to write about the impact of emerging technologies and its significance in society.
In keeping with that mission, the ETC Press uses emerging technologies to design all of our books and Lulu, an on-demand publisher, to distribute our e-books and print books through all the major retail chains, such as Amazon, Barnes & Noble, Kobo, and Apple, and we work with The Game Crafter to produce tabletop games.
We don’t carry an inventory ourselves. Instead, each print book is created when somebody buys a copy.
The ETC Press is also an open-access publisher, which means every book, journal, and proceeding is available as a free download. We’re most interested in the sharing and spreading of ideas. We also have an agreement with the Association for Computing Machinery (ACM) to list ETC Press publications in the ACM Digital Library.
Because we’re an open-access publisher, authors retain ownership of their intellectual property. We do that by releasing all of our books, journals, and proceedings under one of two Creative Commons licenses:
- Attribution-NoDerivativeWorks-NonCommercial: This license allows for published works to remain intact, but versions can be created.
- Attribution-NonCommercial-ShareAlike: This license allows for authors to retain editorial control of their creations while also encouraging readers to collaboratively rewrite content.
This is definitely an experiment in the notion of publishing, and we invite people to participate. We are exploring what it means to “publish” across multiple media and multiple versions. We believe this is the future of publication, bridging virtual and physical media with fluid versions of publications as well as enabling the creative blurring of what constitutes reading and writing.