Bernard De Koven 2014

A Playful Path, the new book by games guru and fun theorist Bernard De Koven, serves as a collection of ideas and tools to help us bring our playfulness back into the open. When we find ourselves forgetting the life of the game or the game of life, the joy of form or the content, the play of brain or mind, body or spirit, this book can help us return to that which our soul is heir.

"A playful path is the shortest road to happiness." ­‐ the Oaqui

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“I've been following your blog again lately and I just wanted to say that the collection of articles you put together are truly inspirational to me. But actually not in terms of making games, rather in living my life. Your view on play is near religious to me. It practically adds a purpose to life, defines how I interact with other people, how I wake up everyday and go to work every day. I pick my friends based on how much I can play with them. I practically free-run my way through the streets, playing with my environment. I see freedom in the rules around me, space which is left for me to play in. I wanted you to know this, and thank you for it.”
- Adriaan de Johgh, game designer

“Life without fun is not worth much — as many people who have achieved success and wealth at the expense of stress and depression realize. It should be easy to have fun — yet most of us have forgotten how to play, how to invest life with enjoyment. Bernie is the only person I know who not only knows about play, but knows how to teach it. May his efforts prosper, for they help us all.”
- Mihaly Csikszentmihaly, author, Flow, the Psychology of Optimal Experience

“I think you are one of the most important figures in the history of game design. Your work has been an inspiration to me personally in my attempt to bring back the physical and social dimensions to contemporary games, and in recent years your approach has become extremely relevant yet again due to the groundswell of interest in the ethical aspects of games and the power of play and players as opposed to games as fixed artifacts.”
- Frank Lantz, director, NYU Game Center