“What evidence is there for games?” Our field answers this question in very different ways, often with fragmented and contradictory answers. The big picture would help enormously.

The Game Impact Project is a collaboration between Games for Change under the leadership of Asi Burak, an advisory board chaired by Benjamin Stokes, and researchers at the Michael Cohen Group led by Gerad O’Shea. With this project, we ambitiously seek to get at the “big picture” for social impact games. Our deep goal is to improve the coherence and collaboration in how stakeholders work together, aligning creative design with evidence and research across disciplines.

We call particular attention to the incredible diversity in the types of impact that games can have. By bringing together leaders from different domains (including civic engagement theorists, learning experts, mobile health researchers, game designers etc.), we hope to stay deeply open to many kinds of impact — not just our favorite theories.

Report #1: Impact with Games — A Fragmented Field
-- Chapter 2: Countering Four Risky Assumptions

Have ideas? We are actively seeking solutions to the problems raised in our reports, as well as any feedback. You may email us directly (ideas (at) gameimpact (dot) net), or use the form at: http://gameimpact.net/get-involved/