Dungeons & Dreamers: A Story of How Computer Games Created a Global Community (2nd Edition)

Brad King and John Borland 2014

In 1974, Gary Gygax and Dave Arneson published the tabletop game Dungeons & Dragons, a fantasy role-playing game. Through the next 40 years, computer game developers used these fantasy worlds as archetypes for the budding virtual game worlds These games would become as varied as books in a library, but the essence of each was built upon community. People gathered and played...together. Dungeons & Dreamers: A story of how computer games created a global community follows the designers, developers, and players who built the virtual games and communities that define today's digital entertainment landscape and explores the nature of what it means to live and thrive in virtual communities.

This work is licensed under a Creative Commons Attribution-NonCommercial-No Derivative Works 2.5 License

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"Dungeons & Dreamers tells the epic story of the rise of the games industry from its geeky roots to its mass market dominance. None of us who were there at the beginning had any expectations it would rise to overshadow all other communications media combined…but it has." —Richard Garriott de Cayeux, creator of the Ultima franchise

"Most people think social gaming started with MySpace and Facebook. Dungeons & Dreamers puts the lie to that myth. The community of gamers that led directly to the online social space we inhabit today got its start in the 70s, grew in the 80s and became a phenomenon in the 90s." —Warren Spector, creator of Deus Ex and the Program Director, Denius-Sams Gaming Academy at the University of Texas at Austin.

"You wouldn’t expect the first chapter of a computer game history book to be about a pen and paper game, but once Dungeons & Dreamers points out the connection between D&D and , it’s hard not to see everywhere. From Doom to Madden, from Ultima to The Elder Scrolls, Dungeons & Dreamers connects all of them brilliantly with one game, and that game is Dungeons & Dragons." —Anthony Savini, director, Dungeons & Dragons: A Documentary