Chapter 2: Countering Four Risky Assumptions
Benjamin Stokes, Gerad O'Shea, Nicole Walden, Francesco Nasso, Giancarlo Mariutto, Aubrey Hill, and Asi Burak, 2016.

“Countering Four Risky Assumptions” is the second chapter of the First Report. This chapter makes good use of infographics to help describe some concrete steps to reduce the fragmentation in our field.

Each of the “risky assumptions” cut across disciplines and design practices. They are sneaky, and seem to aggravate the field fragmentation that is described in the main report. The evidence for these deep assumptions, though well attested by leaders in the field, is often indirect; therefore, this section offers careful provocations rather than definitive conclusions.

The chapter showcases some great ideas that emerged from our community, as part of revising the first report (see summary of changes).

We look forward to hearing your thoughts!

This report is part of the Games Impact Project and is licensed under a Creative Commons Attribution-NonCommercial-No Derivative Works 2.5 License

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Have ideas? We are actively seeking solutions to the problems raised in our reports, as well as any feedback. You may email us directly (ideas (at) gameimpact (dot) net), or use the form at: