Drew Davidson et al. 2008

This book focuses on strategies for applying games, simulations and interactive experiences in learning contexts. The contributors orchestrated this collection together, reading and writing as a whole so that concepts resonate across articles. Throughout, the promises and problems of implementing games and media in learning experiences are explored. The articles have been authored by Clark Aldrich, Ian Bogost, Mia Consalvo, William Crosbie, Drew Davidson, Simon Egenfeldt-Nielsen, Melinda Jackson, Donna Leishman, Michael Mateas, Marc Prensky, Scott Rettberg, Kurt Squire, David Thomas, Siobhan Thomas, Jill Walker Rettberg, and Jenny Weight.

This work is licensed under a Creative Commons Attribution-NonCommercial-No Derivative Works 2.5 License

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"Beyond Fun is in fact pure fun for anyone who wants to engage with the future of games, game design, and game-like learning outside of the entertainment industry. It portents good things for schools, colleges, and workplaces. The best such collection to date."

James Paul Gee
Mary Lou Fulton Presidential Professor of Literacy Studies
Arizona State University

"A must-read not only for those interested in games and learning but for those interested in games. The range of topics covered in this single volume is as impressive as the caliber of the discussion. A much needed collection across a wide range of perspectives, paradigms, and platforms. Not to mention, fun to read."

Constance Steinkuehler
Assistant Professor, Curriculum & Instruction
University of Wisconsin – Madison

"What Beyond Fun achieves is a gathering of experienced voices that outline in their own individuals ways many of the collective issues that have permeated the community of early advocates of games as more then just entertainment. Today, we are further along, but the thoughts conveyed in Beyond Fun are fundamental to the past, present, and future of games moving beyond their current conventional boundaries."

Ben Sawyer
President, Digimill
Co-Director, Serious Games