ETC Press is a publishing imprint with a twist. We publish books, but we’re also interested in the participatory future of content creation across multiple media. We are an academic, open source, multimedia, publishing imprint affiliated with the Entertainment Technology Center (ETC) at Carnegie Mellon University (CMU) and in partnership with Lulu.com. ETC Press has an affiliation with the Institute for the Future of the Book and MediaCommons, sharing in the exploration of the evolution of discourse. ETC Press also has an agreement with the Association for Computing Machinery (ACM) to place ETC Press publications in the ACM Digital Library.
ETC Press publications will focus on issues revolving around entertainment technologies as they are applied across a variety of fields. We are looking to develop a range of texts and media that are innovative and insightful. We are interested in creating projects with Sophie and with In Media Res, and we will accept submissions and publish work in a variety of media (textual, electronic, digital, etc.), and we work with The Game Crafter to produce tabletop games.
Authors publishing with ETC Press retain ownership of their intellectual property. ETC Press publishes a version of the text with author permission and ETC Press publications will be released under one of two Creative Commons licenses:
This license allows for published works to remain intact, but versions can be created.
This license allows for authors to retain editorial control of their creations while also encouraging readers to collaboratively rewrite content.
Every text is available for free download, and we price our titles as inexpensively as possible, because we want people to have access to them. We're most interested in the sharing and spreading of ideas.
This is definitely an experiment in the notion of publishing, and we invite people to participate. We are exploring what it means to "publish" across multiple media and multiple versions. We believe this is the future of publication, bridging virtual and physical media with fluid versions of publications as well as enabling the creative blurring of what constitutes reading and writing.